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Faculty of Arts
 
POST GRADUATE RESEARCH AND MASTERS:

 
PHD CANDIDATES
 
tracey benson  
 

Tracey Benson

PhD Candidate
Centre for New Media Arts

Biography
Tracey Benson is a cross media artist, writer and curator residing in Canberra, Australia. Since 1993 she has had 10 solo shows and she has participated in over 70 group exhibitions. Her work has been presented in the USA, England, Russia, Germany and Ireland as well as local and interstate exhibitions. In 2001 she completed a research masters project at the Centre for Innovation in the Arts (CINOVA) at Queensland University of Technology.

She has been working primarily in the realm of multimedia since 1995, with a focus on developing hypertextual works and digital animations specifically for the World Wide Web. Her digital work has been presented in many online galleries and projects including: Indahaus, Canberra Contemporary Art Space; BORDERPANIC online exhibition, The Performance Space, Sydney; Highway of Shame, CTHEORY Multimedia Issue #3: Wired Ruins, www.ctheory.net; Micromuseum, Mediaterra traveling festival 2002, www.mediaterra.org; Graffiti,www.virtual-museum.org; Experimenta media arts on-line gallery and Sciart'99. In 2001, her work toured regional galleries around Australia as part of the www.cowgrrls.com project initiated by Cooloola Shire Gallery.

Tracey has written for a range of publications and events including: Eyeline, Fine Art Forum, Mesh, BORDERPANIC reader, N5M4 and Muse.

In 2004, she presented a paper as part of ISEA2004, in Tallinn, Estonia and has participated in a number of international digital media events including: Siggraph 2001; N5M4, Amsterdam 2003; MAAP’99 and MAAP2000.

Research
Tracey’s research project at the Centre for New Media Arts explores how alienation affects perceptions of identity. This is being undertaken in a number of separate areas of investigation. Firstly, by analysing aspects of familial heritage that are lost through the process of migration, she seeks to address issues of self identity and displacement. Secondly, by pursuing documented cases where sections of the community are outcast, she is tying issues related to the space of the personal to spaces of the public.
The theory section of the thesis addresses online activism and real world outcomes. The paper looks at various online communities, issues of individual and collective identity and how the Internet is used to create social networks.
  chris fortescue    
     
 


Chris Fortescue
PhD Candidate
Centre for New Media Arts

"liminalTransitions: towards a cognitive aesthetics of the threshold"

There is no pure perception. Every sensation, conscious and unconscious, is culturally mediated - by language, the group mind (cultural memory), personal history etc. Subjectivity is a dynamic self-organising scale-free network in which perception, cognition and interpretation are mutually enfolded. There's no inside or outside; everything that can be known or experienced is expressed in terms of the network. All the nodes within the network have variant time signatures.

It's kind of like a termite's nest.

I'm interested in what could be described as phase transitions in the subjectivity network. And in the role of metaphor (inference preserving cross domain mapping) in the production of new pathways within the network in order to incorporate/facilitate change.

If 'things' and 'signs of things' are indivisible, then so are other dualities - presence/absence, unity/multiplicity, etc. My work is somehow an experiment with metaphorical structure, setting up epistemological loops using sound, images, objects, narratives.

Chris Fortescue

http://www.haresbreath.com/fortescue

 
       
  james sheridan    
     
 


James Sheridan
PhD Candidate
Centre for New Media Arts

Project Title: Thought Train – A Mind Wandering

Project Description
“Where shaped by our environment, it all depends where your time is spent” Nightmares On Wax - Environment

To get things done we need to focus on them, focus to much and our ideas become boring, stale and routine, focus to little and what more are they than a passing thought or forgotten scribble.

My project aims to explore the relationship between attention and creative inspiration. This will be done by constructing a system to track brainwaves and visual focus and then using these to influence a persons thinking style.

Goals

  • Create adaptive interface systems
  • Investigate aspects of attention related to interfaces and creativity
  • Create systems allowing natural information capture and retrieval

Background
Growing up on a farm in regional NSW James had lots of time and opportunity to explore a multitude of practical systems for getting things done. There were always new and different jobs to be done, many often long, tedious and boring. This left much time to think about how they could be done in ever quicker, easier and often fun ways. This lead to a constant building and creation of things ranged from practical (profitable) welded metal sculptures to the not so practical laser guided tractor system.

Computers instantly took and held my attention being a medium where there was always something new, always something changing. Here is a place so unexplored, so powerful and so accessible.

Education
Australian National University Canberra, ACT
2002–2003 Information Technology Honours
1998–2000 B.A. Information Technology (Software Engineering major)

 
       
  blank    
     
 


Ettore Siracusa
PhD Candidate
Centre for New Media Arts / Film Studies

Works on film and video
Ettore Siracusa's short films and videos are inspired and informed by a tradition of visionary or extra-realist cinema keen to bear witness to the more perplexing and strange in the everyday. In his latter video work Ettore has sought to extend his film documentary fictions, on migration and the depiction of urban environments, to exploring ideas on film memory and baroque architectural forms. The video essay, The House of Doctor Duende , (1997), presents a fictional portrait of an Italian baroque city, Lecce, in a collage of voices, fragmented remembrances and overlays of interpretations. His most recent work, Picture Palaces is a documentary multi-screen video installation for the Australian Centre for the Moving Image,   Federation Square, Melbourne.

Research
par Film, Memory, Architecture.
A PhD research project which sets out to developing a conceptual and creative practice on   the relationships of film memory, architecture and new media technologies. It looks to explore questions of cultural memory in built form and urban environments as performative and transformative acts of remembrance.   Principally a practice-led research, the project proposes to produce a video/installation piece and an archive database of city life of Melbourne on film.

Films and Videos
Picture Palaces
(2003, Video multi-screen installation at ACMI, Federation Square);
Shanghai Daily (2001, 20 mins, Video documentary);
Jadi Jadian
(1998, 50 mins, Video for stage projection);
Lecce: locations for unmade film
(1997, 25 mins, Video);
The House of Doctor Duende
(1997, 28 mins, Video);
Italians at Home
(1991, 29 mins, 16mm, col.);
Yours Faithfully
(1969, 5 mins, 16mm, b&w);
The Occupant
(1984, 25 mins, 16mm, col.); co-directed with Peter Lyssiotis and Michael Karris;
Natura Morta
(1980, 14 mins, 16mm, col.);
Lost
(1971, 5 mins, 16mm, b&w);
Short Story
(1970, 8 mins, 16mm, b&w).

Select Bibliography
"2 Films", Catalogue, The First Australian Filmmakers' Festival, 23 August 1971.
"L'imagine dei settant'anni", Antonio Di Pierro, Il Messagero, page 17, March 1979.
"The Occupant", Interview with Peter Lyssiotis, Cantrills Filmnotes, No. 49/50, April 1986.
"Alike/Unalike: Cultural Diversity in Australian Independent Film", Bill Mousoulis, Art Link, Vol 11, No. 1, Autumn 1991.
"At Home with Ettore Siracusa", Steven Ball, Cantrills Filmnotes No. 65/66, October 1991.
"Screen", Julie Rigg and Adrian Martin, ABC Radio 3NR, 25 April 1991.
"Wit's End. The ways of irony", Gabrielle Finnane, Catalogue, Museum Contemporary Art, Sydney, May 1993.
"Screen", Vikki Riley, ABC Radio 3NR, 13 May 1993.
"The New Breed of Ethnic Filmmakers", Pat Gillespie, Cinema Papers, No. 90, October 1992.
"Cultural Difference and Ethnicity in the Australian Cinema", John Conomos, Cinema Papers , No. 90, October 1992.
"Dream and Drives: Australian Experimental Cinema", Adrian Martin, Catalogue, Australian Focus - Week of Experimental Cinema, Madrid, 1994. "Something Strange Disturbing Us Everyday Day", Ross Gibson, Catalogue, Australian Experimental Cinema, Madrid, November 1998.

 
       
  MASTER OF PHILOSOPHY CANDIDATES  
       
  david hirschausen    
     
 


David Hirschausen
Master of Philosophy
Centre for New Media Arts

I have always had a keen interest in electronics, computers, music and installation art. After returning from a trip to Europe I felt inspired to make a work that combined these interests. I am currently working on a sound art installation. The work consists of an array of sensors, speakers and microphones that monitor the movements of people through a designated space. Using a computer, captured sounds and sensor data are manipulated into a soundscape composition. By shifting focus back to the auditory sense I seek to create a contemplative space where ones awareness of space and how we interact with it becomes activated.

Education
2004 Currently undertaking Masters of Philosophy (Digital Arts), Centre for New Media Arts, Australian National University.
2000 Bachelor of Applied Science Materials Science (Honours), University of Technology, Sydney.

Employment History
2005 Instrumentation Officer, Research School of Physical Sciences and Engineering, Australian National University.
2000-04 Research Officer, Department of Physics, Macquarie University.
2000 Research Assistant, UTS Civil Engineering Laboratory.
1998–99 Research Assistant, CSIRO Division of Building Construction & Engineering.

 
       
  michael hood    
     
 


Michael Hood
Master of Philosophy
Centre for New Media Arts

Research Intentions
Investigate how modern training aids/VR and Ancient Buddhist training can work together to gain insight into the nature of reality. Can VR be used to learn about real life situations or is the virtual work too unlike the real? What then makes VR believable? What is it that makes our reality seem real? Could we use this technology to treat mental disorders? How could the Buddha Dharma be combined with the VR technology to treat mental affliction?

NMA Direction
Generating 3D worlds without bounds. Create things we cannot in this physical realm. Learn how to use the tools to express inner thoughts and be able to get a message across in innovative ways. Create the illusion of a real, material work of art brought to life with animation. Explore beyond the physical and cost limitations that apply to art in non-digital environments. Develop a use for computer game engines for art related projects. Use VR to present work in a more intuitive, natural environment; going beyond the flat screen experience.

Biography

 
       
  chi-hsia lai above  
     
 

Chi-Hsia Lai
Master of Philosophy
Centre for New Media Arts

Chi-Hsia Lai, a current Master of Philosophy (in New Media Arts) student from the Australian National University (ANU) graduated from the ANU with a Bachelor of Music in Performance with First Class Honors. Her various symphonic affiliations includes Sidney Sinfonia, Canberra Symphony Orchestra, Canberra Choral Society and Utah Youth Symphony Orchestra (USA).

She is the recipient of various music awards includes various prizes in the Australian Percussion Eisteddfod and a first prize winner of the Australian Marimba Competition. She is also an active chamber musician where she has performed with groups such as time4 and DRUMatix, one of her previous project included the world premier of Kalabash (percussion quartet) by renowned Australian composer, Nigel Westalake. Her current research project is a study of percussion performance into the realm of new media arts.A Study of percussion performance into the realm of new media art

“One of the appeals of all music is the magic of performance in real time with live musicians.” (Holmes, p.125) A live music performance on stage brings the indescribable energy to both the performer and the audience. In my MPhil research, I am looking at the relationship between the performer and technology of a real time performance.
Technology brings opportunities for artists and musicians to have a choice to explore the unexplored realm, and to expand the constrained imagination. The electronic music performance begins its development in the early twentieth century, by electronic pioneers like Theremin and Cahill. In the late 1950s, the idea of electronic music improvisation in live performance was starting to be experienced. In electronic music improvisation, performer often deals with sound elements such as, frequency, amplitude, duration and effects. The numbers of new art forms and mix-media art practices are increasing. For instance, in the field of new media art, some of the current art works are called or catalogued as interactive installation art, live electronic music, audio and visual performance. Therefore, the growth of art practices in involving with the use of technology is rising.

My aim in this research is to explore the interactivity and the relationship between the performer and technology of a real time performance. This project includes discovering both audio and visual aspects in a live performance, and the performance is an experimental improvisation. I am using the following electronic elements for this research project.

* A video camera capturing the performer’s movements.
* MIDI drum pad for performer to send MIDI numbers to the computers.
* A microphone picking up the acoustic audio sound.
* Two networked computers passing/receiving the OSC messages.
* A video projector and sound system illustrate the final result for the audience.

There are a few ways in performing with this stage setting; the set-up can be composed differently. For instance, the performer can be sitting behind the screen instead of being on the stage with the projector screen; and the values, which generates through the performer’s movements, played audio sounds, and MIDI, can be sent to both computers instead one of the computer. Since the setting of the stage is changed, the performer has to deal with a different performing consideration. One part of my research is about discussing what are these different considerations for an interactive performance between the performer and the technology.


 
       
  eunah lee above  
     
 
Eunah Lee
Master of Philosophy
Centre for New Media Arts

Biography
Publication

2006 “A study on the changes in the communication between viewers and digital art as experience”, Journal of Korea Digital Design Association, Study of Digital Design Vol.7 No. 2

Seminars
2005 “Cognition of space in new media installation: Integration of exhibit and virtual space”

2005 CNMA Postgraduate forum at ANU

2004 “The Study of the Relationship between Virtual Space and Exhibit Space with Integration of Computer Animation and Installation”

2004 CNMA Postgraduate forum at ANU

Teaching
2006 Part-time lecturer, [Offline media Design] Industrial Management Design Graduate School at Hanyang University

Exhibitions
2006 Environment Art Organization, [Spectrum Festival of Contemporary Art]

2006 Japan Society of Basic Design & Art, [2006 Kurasaki Conference and Exhibition]

2006 Korean Society of Basic Design & Art, [2006 KSBDA International Spring Conference & Exhibition: Basis Design & Art and Sensibility]

MPhil Research Direction
Digital Art can be defined as a form of communication in which it presents visual stimuli to the viewers and invoke their response using high-tech equipment use. The most significant characteristic of digital art is immersive virtual reality. The main concept of virtual reality in the early stage was a focus on presenting virtual reality visually to the viewers as realistic as possible. However, when real digital era came in the 20th century, digital art works began to assume a different aspect of virtual reality which concerns human sensual experiences. It has been changed now into a way of communication in which viewers can have direct experience by interacting with such spaces as open places. It is important to point out that the viewers will choose physical space not cyberspace as real digital communication place for the future. Although raised by the analogue generation, the new generation that has a digital way of thinking is likely to pursue unique ways of communication more complicated than those of the previous generations. For better communication in this rapidly changing world, future studies should include serious investigation on the relationship between viewers and their digital experience in the physical space.
 
       
  MASTERS OF NEW MEDIA ARTS CANDIDATES  
       
  winnie yang above  
     
 
Winnie (Yung-Lin) Yang

Master of New Media Arts
Centre for New Media Arts

Education
Taipei Municipal University of Education - Taipei, 2001-2005
The Australian National University - Canberra, 2006

Background & Research Intentions
Winnie Yang, a current student of Master of New Media Arts, has always had a great interest in films and editing. She graduated from the field of Language, Literature and Education. After previous academic study in university, she decided to follow her original desire and dream of being a media-artist. Being made to study teaching at her last university, she knew that education offered limited and restricted opportunities so Winnie decided to take a new direction and study digital video arts in the Australian National University (ANU) in Canberra.

Her current research direction is the exploration of psych-analytic themes in horror and using these themes to create the sense of the uncanny on film. Her real passion however is documentary filming and editing which she hopes one day will enable her to have a career creating environmental documentaries.

When Winnie was looking for a university in which to study new media arts she was afraid of choosing a heavily theoretical course which would leave her with no practical experience. The course at ANU however has a lot of practical courses, which she has gained filming and editing experience from, as well as the use of practical software. These are the things that she thinks makes ANU a good choice for studying new media arts.
 
       
   
 
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