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Complementary Studies

Sound Art

This course is an introduction to Sound as the 'material' of time and space and the broader idea of how it can be designed and used in the wider creative community. The aims and objectives of this course are to develop an understanding of Sound Art concepts and practices and the relevant technology for presenting sound in different contexts. While various artists and their creative practices will be discussed, there will also be a substantial creative project consisting of a sound work and creative rationale.

Physical Computing for the Arts

This course is an introduction to Physical Computing defined by Dan O'Sullivan and Tom Igoe as '...creating a conversation between the physical world and the virtual world of the computer'. The reasons that artists would be interested in this are to create interactive works for performance, gallery installation and the Web. It will be come apparent that the term 'Physical Computing' embraces a vast world of possibilities for the artist interested in creating works that respond to space, time and human interaction.

Web Cinema

The aim of this course is to develop the student's ability to develop original Internet based web cinema. Students will be required to demonstrate significant experimentation with the web browser as a creative space and will explore the potential of the Internet as medium for the creation of cinematic works. Students must demonstrate an engagement with web technology and digital media production processes and will work to develop a sense of direction and personal expressive vocabulary within their work.

Digital Compositing

Digital Compositing is the art of manipulating and combining layers of images into an integrated whole. The discipline has applications in graphic and broadcast design, motion graphics, and visual effects. This course will introduce the fundamentals of digital compositing for moving image using Adobe After Effects, with a particular emphasis on photoreality.

Complementary Studies program in 3D Computer Animation

This project-driven program, aimed at aspiring film-makers, artists, professional animators or designers, is designed to provide a practical insight into the conceptual and visual possibilities of 3D computer animation. Students are first introduced to the fundamentals of the discipline, then go on to explore progressively more advanced processes with each project. In developing project proposals, students are encouraged to identify and specialise in the aspects of the software that are of most interest and relevance to them. The program assumes a basic knowledge of computer operating systems, ie file and data management.

School of Art, Faculty of Arts, Canberra, ACT, 0200, Australia
Telephone: +61 2 6125 5711 or +61 2 6125 2898
email: enquiries.arts@anu.edu.au

Page last updated: 6 February 2009
Page authorised by: Delegated Officer

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