Build your own medieval society for writing or playing
Develop the skills of world creation, using medieval history and daily life. Well-constructed fiction and games require imagination and a solid underpinning. Learn the key issues to consider in developing the setting for a novel or game, step-by-step.
|Gillian Polack||12 October||Thursday||6-8pm||8||$295||Enrolments closed|
Each week you will work on one important facet of creating a world and a society.
You will examine the important issues of world-creation how learn how they impact upon a novel or game and how it can make it feel more realistic to a reader.
Drawing on historical knowledge of the Middle Ages, topics discussed will include (but will not be limited to):
- Topic 1: Considering the natural world, geography, geology, natural resources, making economies effective. How world view (cosmology, religion and the people who wield them) affects how these are interpreted.
- Topic 2: Technology - what level of technology does your world need and why. Time and travel.
- Topic 3: Cultural groups and how to make them convincing. Myths, imagination, heroes and magical creatures
- Topic 4: Cities. Languages. Creating a living town. Houses and living spaces.
- Topic 5: Political systems
- Topic 6: Food and drink and agriculture. Life cycles (from before birth to after death).
By the end of this course, you should be able to:
- build a world or society for a novel or play
- understand how to make your world feel more real to your readers
- understand how world-creation enables your reader's to identify with your story.
Who should enrol
This course is open to anyone who has an interest in creative writing or medieval history.