Build your own medieval society for writing or playing

Develop the skills of world creation, using medieval history and daily life. Well-constructed fiction and games require imagination and a solid underpinning. Learn the key issues to consider in developing the setting for a novel or game, step-by-step.

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Teacher Date Day Time Sessions Fee Enrol
Gillian Polack 12 October Thursday 6-8pm 8 $295 Enrolments closed

Course outline

Each week you will work on one important facet of creating a world and a society.

You will examine the important issues of world-creation how learn how they impact upon a novel or game and how it can make it feel more realistic to a reader.

Drawing on historical knowledge of the Middle Ages, topics discussed will include (but will not be limited to):

  • Topic 1:¬†Considering the natural world, geography, geology, natural resources, making economies effective. How world view (cosmology, religion and the people who wield them) affects how these are interpreted.
  • Topic 2: Technology - what level of technology does your world need and why. Time and travel.
  • Topic 3: Cultural groups and how to make them convincing. Myths, imagination, heroes and magical creatures
  • Topic 4: Cities. Languages.¬†Creating a living town.¬† Houses and living spaces.
  • Topic 5: Political systems
  • Topic 6: Food and drink and agriculture. Life cycles (from before birth to after death).

Learning outcomes

By the end of this course, you should be able to:

  • build a world or society for a novel or play
  • understand how to make your world feel more real to your readers
  • understand how world-creation enables your reader's to identify with your story.

Who should enrol

This course is open to anyone who has an interest in creative writing or medieval history.

Updated:  9 October 2017/ Responsible Officer:  CCE Manager/ Page Contact:  CCE Webmaster